The Nine (
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Chapter 2
Who: OTA
Where: Quad
When: Week 2, Day 5 - Week 4, Day 6
Summary: Chapter 2 prompts!
Restrictions/Warnings: Violence, blood, et cetera. For anything surpassing 'R' on a rating scale, please create your own log.
Notes: Please title your subject line in the following format -- Open / Closed | Date. OOC event information can be found here.
Quick Navigation
The Nine
The Company
Westies
True Leithians
Leith
Resistance
The RAC
Where: Quad
When: Week 2, Day 5 - Week 4, Day 6
Summary: Chapter 2 prompts!
Restrictions/Warnings: Violence, blood, et cetera. For anything surpassing 'R' on a rating scale, please create your own log.
Notes: Please title your subject line in the following format -- Open / Closed | Date. OOC event information can be found here.
Quick Navigation
The Nine
The Company
Westies
True Leithians
Leith
Resistance
The RAC
The Nine: Poisoned Well
With the heir delivered and Lady Derrish returning to health, balance has been maintained amongst the Nine. Swift and efficient - and, some would say, unbelievable - medical attention administered may have steadied the Lady's life, but for those in the ruling houses, the atmosphere of tenuous peace only grows thicker. Land Kendry has launched an investigation - with particular focus on Land Hyponia - into the source of the 'attack' on Lady Derrish's health. Of course, that is only the surface, and some suggest, with hushed voices, that there may be more to Land Kendry's goals than to weed out an assailant. Land Hyponia has long since been in support of maintaining the Seventh Generation Accords, which it defends staunchly against any opposition. One of the most agitated among those in disagreement with the Accords is Land Kendry. Now is the perfect opportunity for them to rearrange the pieces in their favor, and with the information they've fabricated, they'll be able to replace the head of Land Hyponia with someone who is - at least hopefully - more pliable to their agenda. The Derrish have their own suspicions, the cure surfacing all too conveniently timed to have been a coincidence. When Land Kendry's investigation procures evidence pointing to Land Hyponia as the culprits, inflaming the crime with implied - yet vague - ties to the resistance, the Derrish publically accept the accusation. Behind closed doors, the solution seemed to have come as uncannily easily as the cure, and suspicions only rise. But for now, the two houses remain allied - ready to use one another for their own interests. For those among the nobility, it's the time to reevaluate alliances, assuring the old and gathering the new. The more support you have, the safer you are - unless, of course, you chose the wrong friend. Some turn to other members of the nobility, some to the RAC for hired guards, some to the Company to mandate investigations unsuitable for Killjoys, and some may even turn to the underbelly of society to accomplish anything necessary to stay on top. Or to simply stay alive. |
The Company: Cleaning House
There will be no accolades, and no rest, for the hard working Company officials following the response to the True Leithan attacks. Assignments shift from one thing to the next, moving from bureaucratic nightmare to bureaucratic nightmare. While there’s always busy work to distract from the intrigue behind the scenes, it’s not liable to be any safer. Some officials will be charged with maintaining peace and order on Leith, as the outbreak of a pandemic slowly spreads over the moon. From helping the afflicted find their way to a place of treatment, to safe and efficient body disposal—burning corpses by the hundreds—to attempting to track down the source of the virus, it's best anyone assigned here take heed ‘lest they find themselves falling ill as well. Westerley, on the other hand, is a different kind of headache. With Harvest Week in swing, most company officials will be reaching for a drink of their own at the end of their shifts. Rowdy workers celebrating their time off, spending their hard earned Joy frivolously, and citizens whisked away by the atmosphere of celebration all mingle throughout Old Town. Property damage, fighting, less than subtle illegal activity, and crowding all become more of an issue than they usually are during this time. It's the perfect setting to lay down the law, or to not be noticed by it. On top of it all, each and every member of the Company's workforce can expect to have their documents double and triple-checked. Those with any suspected ties to Leith are likely to undergo a more serious investigation. One-on-one interrogations become common practice, and whether you're trusted or suspect, you may come face to face with a companion in your duties. True Leithan sympathizers are what the Company review is after, but anything else unturned will surely not be ignored. Cover your bases. |
Westies: Harvest Week
Harvest week is in full swing throughout Westerley - visa workers have been shuttled back in droves from their time on Leithian farms, many of whom were willing to take some of their observations to information brokers for a price. Most had superficial information to sell (the state of unease on the average farm due to the impending Accords, the increased suspicion that the migrant workers were forced to endure, the fear of retaliation by the rebellion for the True Leithian attacks), others with reports of increased security and weapons caches on the farms of those whose sympathies lie with the “heroes” of the attack in Old Town. Old Town, however, is even more of a chaotic mesh of humanity with the mass influx of returning bodies. Bars stay busy day and night, the hokk and ale flow almost faster than most can keep up, and many Enforcers and Killjoys alike can make a good bit of extra joy (or free drinks) by moonlighting as security at the more popular locations. Despite all of the fun to be had, there is still the undercurrent of unrest, because Company checks have increased even more and Intake has become a revolving door of petty criminals being held for the smallest infractions. Everyone is on edge as the Resistance grumbles and the Nine search the shadows for something or perhaps someone. The unrest only worsens once Leith is placed under quarantine. And through it all, criminal activity is on the rise. Somehow, despite the strict regulation and transport of migrant workers, there is an increased access to Jakk and Bliss. Norn has an ever growing market, and weapons dealers are in high demand both in Eulogy and by private buyers alike. Something is brewing beneath the revelry, and no one wants to be caught unable to defend themselves, it seems. Not that any amount of firepower can defend against disease when P43X shows up on W3D7--but it can certainly make the symptoms worse. |
True Leithians: Second Stage
Wounded and pressed to a corner, the beast rears its head and bares a maw of teeth and ruthless pursuit. The True Leithian organization does not take pause to mend wounds left in the wake of last week’s retaliation, no. They do not seek the comfort of safe haven and recovery. Instead they turn their anger and fear inward, sacrificing their own for what they believe to be the greater good. On Week 2, Day 6, three individuals slip into the crowds of Leith, mingling with the revelers and the families celebrating Harvest Week. They share smiles and laughter, they share conversation and drinks, but most importantly, they share infection. Each of the three is responsible for disseminating P43X, a viral bioweapon designed by Zan Nikora on behalf of the military in years past. During its conception, the aim of P43X was simple: to create a weapon which could demoralize and destabilize an entire population within a matter of days. To create madness that builds in the blood and eats into the brain, spreading through every tier of society. And though its use has long been out of commission, its engineer has lingered. Zan Nikora, kidnapped and held under threat of death not to himself but to those he holds dearest, is made to choose between the lives of his family on Westerley or the strangers on Leith. His choice is obvious, though far from easy. Reassembling the buried curse takes time, supplies, and testing. He is provided amply with the last two but scarcely with the first. But still he complies. When his madness maker is complete and his existence becomes a potential loose end, it’s not freedom that Zan Nikora tastes, but the poison of his own medicine. Only once the voices in his head have risen above whispers and turned to screams, when his mind can no longer hold secrets worth sharing, does he see his family again. It takes six days*. Six days and Zan Nikora stumbles through Old Town, eyes unseeing, mind riddled with disease—infection spreading. Mod Note: *W3D6. Cure and vaccines will be developed and disseminated beginning on W4D3, but will not be fully administered to all locations until W4D5. |
Leith: Pocket Posies
Harvest Week in Leith marks a period of joy and relief. Bazaars are open longer, the ordinary bustle of the business day replaced with celebration and festivities throughout the evening hours. Vendors offer games for adults and children alike, the sky is a constant wash of soft pinks, purples, and greens from holographic firework shows, and music fills the air from different stages. All walks of life are welcome to join in the merriment, just so long as they have the right to be there. Anyone suspected of an invalid visa or citizenship papers are dealt with harshly, but quietly. Tucked away into the darkness of a holding cell like all of Leith’s more problematic elements. It is a time of peace and relief, this week, and they will not abide disruption. But within the hallowed days of celebration, a sickness grows, incubating. Spreading. First, it begins with an ache deep within the muscles. The body tires too quickly, the flesh burns with a blanket of rising fever. Whispers skirt at the edge of hearing, unintelligible but audible, filling the audio cortex with illusions and lies. Food loses its appeal, though the body yearns dearly for energy it cannot hold, and breathing becomes tighter, harder. Next the tide of high fevers, of lethargy. The brain devolves into paranoia and mania, the mind races with delusions and hallucinations. Pain follows, a pain that seems to emanate from every nerve without relief or pause, seeping through the muscles and aching within the very bones of a person. Some may wish for death, and for many, that wish will be granted in an unending sleep when the fatigue pulls darkness across the mind, plunges the last thoughts of a person into static slumber. But not all will succumb so readily, and therein is the weakness that ultimately shelved P43X during its initial creation. Its impacts are not uniform—while much of the population suffers dearly, most are sustained with timely medical interventions, and many others recover with the prowess of their own immune system. For Leith, bountiful in money and supplies, most of P43X’s more fatal properties are circumvented or delayed. But even in this lush world of affluence and peace, there are the poor, the underprivileged, and the weak. They are not afforded the same haste of care, the same salvation. Instead, they’re given graves of sanitizing fires, and their bodies turn to ash. |
Resistance: Sleeping Dogs
The chaos of the festivities that go along with Harvest Week provides the perfect cover for the Resistance to begin moving once again. New cells need to be formed in the wake of so many executions and new members need to be recruited. Info brokers with Resistance-leaning sympathies have an opportunity to make a little extra joy by putting the disconnected sympathizers in contact with one another, aiding the vetting of Company insiders that need new handlers within the organization. For Resistance members already embedded within, they need to work now to find new locations to store what supplies remain and to begin rebuilding the stockpiles of weapons and supplies re-confiscated by the Company. Some may have heard of abandoned mines or facilities that can be retrofitted out in the Badlands while others are needed to track down rumors of Company made fallout shelters located within the under-city tunnels. For this, Company moles are essential - the only hope of accessing these shelters is with long forgotten Company passcodes. And the Scarbacks, well. Everyone’s heard rumors that there are many within their ranks willing to help with recruitment and contraband transportation, though there’s little the Company can do to restrict their movements at this time. Because of this, Scarbacks may also be the only ones that have a chance of getting into Leith once the quarantines go into effect. Those already aligned with the rebellion will be tasked with coordinating supply movements, making a deal or three with the devil on behalf of those unwilling to back down from the promises of the Accords. Caution and purpose should drive their movements because if the True Leithian attack is any indication… those nationalists are not going to let go of their precious land and status without a long, bloody fight. |
The RAC: Holding Pattern
Warrants still flow in with a regular consistency - enough to keep the average team or agent quite busy. Every harvest season there are visa jumpers that need to be caught and low-level warrants claiming petty theft from farms by Westie migrants. The increasing number of disturbances and crimes in Old Town guarantee a plethora of local warrants to capture criminals across the moon or those that managed to escape an Enforcer’s arrest. Some, however, have either been requested by Seyah Kendry herself or volentold by their seniors within the RAC to conduct investigations into the attack on the Nine. And not all of these investigations are on the Lady’s behest. Some of the Nine aren’t quite willing to take Land Kendry’s word as law and have quietly requested their own investigations into the attack in Old Town and the Land Derrish misfortunes. (MOD NOTE: There will be a comment thread for teams to sign up for the specialized plot related warrants on the monthly warrant post, located HERE. Once teams have posted for a plot warrant, the mods will give them a location and focused assignment.) |
W2 - PARTY CRASHING (HIJITAKA)
So here she is, called into duty on her night off - of course - with instructions to locate and apprehend the owner before the night's up, and to clean up any overly rowdy bars if there's time left to spare. A normal night's work, all things considered, but that doesn't mean she has to be happy about it. Hopefully her partner's more enthusiastic about it all.]
Ready?
no subject
Getting a reward for busting their asses, however, is unheard of. Not that words of praise or a certificate would make the night any easier. Really, the less he hears from his superiors, the better.
So a job well done would result in nothing more than another annoying assignment the next night.] Yeah, let's get through this. [Despite it all, Hijikata's intent is to wipe the cheat and a bar or two before dawn.
He can't half-ass something, even out of spite.] If he's smart, he'll be in hiding, but he's a gambler, so he probably can't resist the money he'd make this week. We'll start with his establishment. [They're partners, no hierarchy between them, but he's accustomed to taking the lead, regardless of if approach viewed as being bullheaded or bossy.]
no subject
Her fingers flex in readiness before falling down to ghost lightly against the gun strapped firmly to her thigh. An old friend, one she doesn't leave home without, and the weight of it is enough to set her at ease.]
Right through the front door? Or would you prefer the back door first?
no subject
Someone who asked for clarification, with implicit caution, rather than argue or waste time on finding ways to cut corners.]
Whatever's closest to his office. We won't need to ask for clearance. [He reaches for the docket with a scowl, annoyed at it's distance even though he'd been the one to push it away. Flipping to the second page revealed a basic floor plan, which he'd tilt to show her.]
That's what it's supposed to look like, but who knows if they modified it. [Another crime, petty though it may be, to add to the proprietor's record.]
no subject
The back door seems the straightest shot then.
[One finger reaches out, tracing a path from door up the scribbled in stairs to the room designated as his office, marking out the path in the dim light.]
It'll mean more traffic most likely but I don't expect a few people to present much of a problem for you. Unless— [and here she bares the faintest smile, voice turning a touch sly] —you're feeling your age tonight.
[He's only 27, that's not even old at all.]
no subject
Though, if negotiations go hostile, they might have to fall back on a strong hand.
He usually turns the chips back in.
Hijikata watches his fellow officer's suggested route, the only indication he's listening a hum of agreement. He turns to give the go ahead only to be met with a faint smile
And a 'concern' he isn't expecting. The man's brows furrow in confusion, head tilting slightly.] That won't be an issue. [He tries to keep them professional, even as his expression remains perplexed.]
We're to take him alive and call for a convoy to pick him up once the job is done. [Back to business - and the most harrowing part of it. If the man is operating alone, they'll be in the clear, but if he's with anyone who would consider him a liability, they'll need to watch their backs.]
no subject
But she was like that once upon a time - still is with most people she hasn't developed solid trust with - and so she lets the matter go, expression sobering once again as she takes in orders and shuffles them away for later remembrance.]
Understood. Let's go then.
[Her hand pulls away from her gun as she relaxes. Don't present a threat and people won't be as likely to assume any sort of threat.]
no subject
Though, he appreciates the ease with which she focused on the mission, and her lack of needless delay.] Right.
[He'd lead the way, through the streets in official Company gear and garb. Along their route came the expected sneers and mumbled words of defiance - infrequent and nonviolent enough for Hijikata to ignore.
He barely heard them.
Arriving at the establishment, Hijikata squinted - gaudy lights lit up the windows and the sign above, though a few letters faded black, their bulbs needing replaced. One alley ran down the side of the building, the other nearly touching the neighboring structure.
And, of course, there were loiterers, chatting and smoking. Annoying.
With a glance to Riza, he stepped into the alley.] Oi. That's enough, clear out-
no subject
Though apparently, they're to be met with a number of smaller fish along the way.
The loiterers turn at their approach, but do nothing to scatter. One, who Riza can only suppose is the ringleader of their little troupe, grins, puffing out an exorbitant ring of smoke before finally deigning to reply.]
Or what, you'll arrest us? We ain't doin' anything wrong.
no subject
If you don't comply, we'll proceed to use force. [He sounds almost like he'd rather they disobey, smashing addled skulls into the pavement is always a good way to warm up. He's already reaching for his weapon, an obvious threat.]