Draw him out first. Causing a scene would alert him of our presence, so we might need to be subtle with this. We don't know shit about how well connected he is, or if he's the sort of idiot that would blow himself up instead of getting caught.
[Deck him and run would've been the option and, honestly, it still is. They just gotta set out some lures before going for the kill. Besides, Hanna has too much of a reputation to go in guns blazing for a high-level warrant.
This time, caution is the name of the game.]
When we get him away from the open, we can bag and tag him, or something. Name like mine don't go around quietly. If we get the jump on him, we'll be better for it.
no subject
[Deck him and run would've been the option and, honestly, it still is. They just gotta set out some lures before going for the kill. Besides, Hanna has too much of a reputation to go in guns blazing for a high-level warrant.
This time, caution is the name of the game.]
When we get him away from the open, we can bag and tag him, or something. Name like mine don't go around quietly. If we get the jump on him, we'll be better for it.