[The words are muttered under her breath, not loud enough for the Handler to hear but maybe Gio will catch it, as Steph stares daggers at the man's back until he's out of sight. She's still angry and unsettled, but there's a job to do, so it's going to get done.
In the pilot's seat, Steph hooks a comm device over her ear, preferring to have the ship's AI speak directly to her rather than over the loud speaker, and gets the ship up in the air.
The flight itself is relatively boring, with Steph's thoughts occupied by worrying about Giovanni and annoyance at the Company, she's glad that she doesn't have to pay a whole lot of attention to the trip. It isn't until they're coming in over the Badlands (high enough to avoid any technical issues) that the AI issues a warning of incoming fire. The first few volleys are dodged with quick thinking and the speed of her ship, but eventually one of them makes contact with the ship. It's worse than the last shot it took, she can tell by the way there's alarms blaring around her as they quickly lose altitude.
There's no chance of them staying in the air, but Steph has the AI broadcast a hold on as she does her best to get them to the ground safely.
They hit hard, but on a gentle enough angle that the ship skids for a few yards before finally coming to a stop. Steph's gut reaction is to run to check on Giovanni, except there are more important things to do, which means shutting down on her concern and focusing on checking the ship. A quick back and forth with the AI reveals a damn hole in the hull and more than a dozen figures fast approaching.
This is more than just bad luck. Someone was expecting them.
Now she can run towards the cargo hold, looking for Gio, though she makes sure to grab her gun first.]
We've got company, half a dozen vehicles from the east.
no subject
[The words are muttered under her breath, not loud enough for the Handler to hear but maybe Gio will catch it, as Steph stares daggers at the man's back until he's out of sight. She's still angry and unsettled, but there's a job to do, so it's going to get done.
In the pilot's seat, Steph hooks a comm device over her ear, preferring to have the ship's AI speak directly to her rather than over the loud speaker, and gets the ship up in the air.
The flight itself is relatively boring, with Steph's thoughts occupied by worrying about Giovanni and annoyance at the Company, she's glad that she doesn't have to pay a whole lot of attention to the trip. It isn't until they're coming in over the Badlands (high enough to avoid any technical issues) that the AI issues a warning of incoming fire. The first few volleys are dodged with quick thinking and the speed of her ship, but eventually one of them makes contact with the ship. It's worse than the last shot it took, she can tell by the way there's alarms blaring around her as they quickly lose altitude.
There's no chance of them staying in the air, but Steph has the AI broadcast a hold on as she does her best to get them to the ground safely.
They hit hard, but on a gentle enough angle that the ship skids for a few yards before finally coming to a stop. Steph's gut reaction is to run to check on Giovanni, except there are more important things to do, which means shutting down on her concern and focusing on checking the ship. A quick back and forth with the AI reveals a damn hole in the hull and more than a dozen figures fast approaching.
This is more than just bad luck. Someone was expecting them.
Now she can run towards the cargo hold, looking for Gio, though she makes sure to grab her gun first.]
We've got company, half a dozen vehicles from the east.